贝塞尔曲线 贝塞尔曲线(The Bézier Curves),是一种在计算机图形学中相当重要的参数曲线(2D,3D的称为曲面)。贝塞尔曲线于1962年,由法国工程师皮埃尔·贝塞尔(Pierre Bézier)所发表,他运用贝塞尔曲线来为汽车的主体进行设计。 
代码实现其实也非常简单,把公式套过来直接用起来就OK了。这里我以3次曲线为例
以上是核心算法,下面是完整代码:
效果图:
 








代码实现其实也非常简单,把公式套过来直接用起来就OK了。这里我以3次曲线为例

			for (double k = t; k <= 1 + t; k += t) {
				x = (1 - k) * (1 - k) * (1 - k) * ps[0].getX() + 3 * k * (1 - k) * (1 - k) * ps[1].getX()
						+ 3 * k * k * (1 - k) * ps[2].getX() + k * k * k * ps[3].getX();
				y = (1 - k) * (1 - k) * (1 - k) * ps[0].getY() + 3 * k * (1 - k) * (1 - k) * ps[1].getY()
						+ 3 * k * k * (1 - k) * ps[2].getY() + k * k * k * ps[3].getY();
				g2.drawOval((int) x, (int) y, 1, 1);
			}以上是核心算法,下面是完整代码:
package com.opentcs.customization;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
import java.awt.geom.Ellipse2D;
import java.awt.geom.Point2D;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class BezierDemo extends JPanel implements MouseListener, MouseMotionListener {
	private static final long serialVersionUID = 1L;
	private Point2D[] ps;
	private Ellipse2D.Double[] ellipse;
	private static final double SIDELENGTH = 8;
	private int numPoints;
	private double t = 0.002;
	public BezierDemo() {
		numPoints = 0;
		ps = new Point2D[4];
		ellipse = new Ellipse2D.Double[4];
		this.addMouseListener(this);
		this.addMouseMotionListener(this);
	}
	@Override
	protected void paintComponent(Graphics g) {
		// TODO Auto-generated method stub
		super.paintComponent(g);
		Graphics2D g2 = (Graphics2D) g;
		g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
		g2.setColor(Color.BLUE);
		for (int i = 0; i < numPoints; i++) { // 绘制圆点 if (i > 0 && i < (numPoints - 1)) { g2.fill(ellipse[i]); } else { g2.draw(ellipse[i]); } // 绘制点之间的连接线 if (numPoints > 1 && i < (numPoints - 1))
				g2.drawLine((int) ps[i].getX(), (int) ps[i].getY(), (int) ps[i + 1].getX(), (int) ps[i + 1].getY());
		}
		if (numPoints == 4) {
			double x, y;
			g2.setColor(Color.RED);
			for (double k = t; k <= 1 + t; k += t) {
				x = (1 - k) * (1 - k) * (1 - k) * ps[0].getX() + 3 * k * (1 - k) * (1 - k) * ps[1].getX()
						+ 3 * k * k * (1 - k) * ps[2].getX() + k * k * k * ps[3].getX();
				y = (1 - k) * (1 - k) * (1 - k) * ps[0].getY() + 3 * k * (1 - k) * (1 - k) * ps[1].getY()
						+ 3 * k * k * (1 - k) * ps[2].getY() + k * k * k * ps[3].getY();
				g2.drawOval((int) x, (int) y, 1, 1);
			}
		}
	}
	@Override
	public Dimension getPreferredSize() {
		// TODO Auto-generated method stub
		return new Dimension(600, 600);
	}
	public static void main(String[] agrs) {
		JFrame f = new JFrame();
		BezierDemo t2 = new BezierDemo();
		f.add(t2);
		f.pack();
		f.setVisible(true);
		f.setLocationRelativeTo(null);
		f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
	}
	@Override
	public void mouseClicked(MouseEvent e) {
		// TODO Auto-generated method stub
		if (numPoints < 4) {
			double x = e.getX();
			double y = e.getY();
			ps[numPoints] = new Point2D.Double(x, y);
			Ellipse2D.Double current = new Ellipse2D.Double(x - SIDELENGTH / 2, y - SIDELENGTH / 2, SIDELENGTH,
					SIDELENGTH);
			ellipse[numPoints] = current;
			numPoints++;
			repaint();
		}
	}
	private int flag = -1;
	@Override
	public void mousePressed(MouseEvent e) {
		// TODO Auto-generated method stub
		if (!find((Point2D) e.getPoint()))
			flag = -1;
	}
	private boolean find(Point2D p) {
		for (int i = 0; i < numPoints; i++) {
			if (ellipse[i].contains(p)) {
				flag = i;
				return true;
			}
		}
		return false;
	}
	@Override
	public void mouseReleased(MouseEvent e) {
		// TODO Auto-generated method stub
	}
	@Override
	public void mouseEntered(MouseEvent e) {
		// TODO Auto-generated method stub
	}
	@Override
	public void mouseExited(MouseEvent e) {
		// TODO Auto-generated method stub
	}
	@Override
	public void mouseDragged(MouseEvent e) {
		// TODO Auto-generated method stub
		if (flag < 5 && flag >= 0) {
			double x = e.getX();
			double y = e.getY();
			ps[flag] = new Point2D.Double(x, y);
			Ellipse2D.Double current = new Ellipse2D.Double(x - SIDELENGTH / 2, y - SIDELENGTH / 2, SIDELENGTH,
					SIDELENGTH);
			ellipse[flag] = current;
			repaint();
		}
	}
	@Override
	public void mouseMoved(MouseEvent e) {
		// TODO Auto-generated method stub
	}
}
效果图:

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 -     if (numPoints == 3) { double x, y; g2.setColor(Color.RED); for (double k = t; k <= 1 + t; k += t) { double tt = 1 - k; x = Math.pow(tt, 2) * ps[0].getX() + 2 * k * tt * ps[1].getX() + Math.pow(k, 2) * ps[2].getX(); y = Math.pow(tt, 2) * ps[0].getY() + 2 * k * tt * ps[1].getY() + Math.pow(k, 2) * ps[2].getY(); g2.drawOval((int) x, (int) y, 1, 1); } }二次函数稍微,用Math函数实现,看起来简洁一点。
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